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BrainWare SAFARI is an award-winning software program that incorporates decades of proven clinical approaches to cognitive skills development into an engaging video-game format. The program contains 20 exercises comprising 168 progressively challenging levels that develop and strengthen 43 cognitive (mental processing) skills.

Scientific research has demonstrated that the brain is plastic (it can change) and that the right kind of training develops new and stronger neural connections. Research is also showing the importance of skills like working memory, visualization and visual-auditory integration to academic and life success.

BrainWare SAFARI does not teach reading or math or any subject matter. Rather it trains the underlying skills that enable students to learn and demonstrate learning. The skills developed in BrainWare SAFARI were selected because they are critical in the learning process. While the purpose of the program is serious and challenging, BrainWare SAFARI is designed to provide the inherent engagement and motivation of a video game.

TARGETED SKILLS

The 43 skills fall into seven categories:

  • Attention
  • Memory
  • Visual Processing
  • Auditory Processing
  • Sensory Integration
  • Core Executive Functions
  • Higher Order Executive Functions

RECOMMENDED USE

  • 3 to 5 times per week
  • 30 to 60 minutes per session
  • 12 weeks

Frequency and intensity are critical for cognitive growth.

TECHNICAL REQUIREMENTS

PC: Windows 98 or higher, Pentium III or higher, 600 MHz or faster Adobe Flash Player (not the browser plug-in).

Mac: OSX required. 600 MHz G3 or faster. A Mac Compatibility Pack is available for computers with OS 10.7 and higher. The program is not compatible with Catalina.

All: 200 MB available hard disk space. Internet connection. Computer speakers. External mouse and headset recommended.

 BrainWare SAFARI does not run through a browser so it will continue to run on PC Computers after 12/31/20, as long as you do not uninstall Flash Player and do not apply any Windows updates that would remove or block Flash Player. We are in the process of developing a new version of BrainWare SAFARI that will not require Flash and it should be available in the Spring. At that point, you can remove Flash Player unless you are running other programs that require it. As an extra precaution, we recommend that you create a system restore point to restore your computer’s operating system if needed.

COGNITIVE TRAINING WITH BRAINWARE SAFARI

BrainWare SAFARI is used in schools and in clinicians’ offices and learning centers, as well as at home.  To get the information you need, please click on the appropriate link below:

 

 

BRAINWARE SAFARI DEMO

“Almost nothing I have seen has the ability to develop the cognitive skills that kids need to be able to think and plan. When I saw BrainWare SAFARI, I was really impressed. I am endorsing it wholeheartedly because it works and because I think it is what we really need for our kids.”

— Pat Wolfe, EdD, Author of Brain Matters

FEATURES AND BENEFITS

BrainWare SAFARI:

  • Has improved cognitive ability by an average of 4 years in just 12 weeks of use.
  • Develops 43 cognitive skills in a comprehensive and integrated
  • Incorporates clinically grounded
  • Is supported by published peer-reviewed research on the program.
  • Integrates the development of skills the way the brain works, in a cross-training approach, enabling cognitive gains to transfer to academic performance.
  • Delivers a fun and entertaining video-game experience.
  • Is easy to implement.

PUBLISHED RESEARCH

Research on BrainWare SAFARI can be accessed at Research Studies.

In one study published in a peer-reviewed scientific journal, BrainWare SAFARI was used for 11 weeks by students in 1st through 7th grades. Another group of students served as a control and simply followed their normal routines. Outcomes, as measured by pre- and post-testing with the Woodcock-Johnson III Cognitive Battery and Academic Achievement Tests, showed:

  • 4 years and 3 months average improvement in cognitive skills, compared to 4 months improvement for the control group.
  • 1 year and 11 months average improvement in tests of achievement (reading and math) compared to 1 month for the control group.

A study of the effectiveness of cognitive skills therapy in a video-game format, Volume 38, Issue 1, Optometry & Vision Development, 2007

 

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